programmer; CS student at Rice

About

My past research focuses on computer graphics, particularly neural scene representation and rendering. My work involves developing techniques that enhance how virtual and real-world environments are created and viewed.

I also have a strong interest in computer systems. During my undergraduate years, I was constantly confused, tortured, irritated, and captivated by OS kernels, compilers, and hardware architectures. Building complex systems is challenging, and I guess being challenged makes us feel alive.

I am currently a master’s student at Rice, aiming to pursue a “career” in research over the next couple of years. I'm looking for opportunities to contribute to research projects in these areas. If you're interested in collaborating, let's get in touch.


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